Re: Oggenc producing a different file every time
Joost van Dongen <[email protected]> Thu, 29 Nov 2012 16:29:56 +0100
| Newsgroups | gmane.comp.multimedia.ogg.vorbis.general |
|---|---|
| Message-ID | <CAKETh1QuJrMX5KOh+7cOYZKZ3_X0-tCEcT0UDFaQy5S==ZKUnQ@mail.gmail.com> |
I gave it a try, and that indeed fixes the problem! :) Since you mention this is "primarily useful for testing", is there any downside to turning this on, or can I freely do so without worrying it will break something else? - Joost van Dongen Lead programmer / co-founder Ronimo Gameswww.ronimo-games.com On 29 November 2012 16:24, Gregory Maxwell <[email protected]> wrote: > On Thu, Nov 29, 2012 at 10:16 AM, Joost van Dongen > <[email protected]> wrote: > > We are using the Ogg file format in our game Awesomenauts. Now whenever I > > rebuild our compressed music files from our uncompressed sources (WAV to > > OGG), oggenc.exe produces different files. They sound the same, but there > > are differences in the file. I did a checksum on the hex, and it turns > out > > there are small pieces of similar differences throughout the file. > > Every ogg logical stream has a serial number. This serial number is > selected at random so you can usually create chained files through > straight concatenation. > > For oggenc, > > -s, --serial > Forces a specific serial number in the output stream. > This is primarily useful for testing. > _______________________________________________ Vorbis mailing list [email protected] http://lists.xiph.org/mailman/listinfo/vorbis