dev: question about glist_isvisible() and gobj_shouldvis()
Pierre Alexandre Tremblay <[email protected]>
| Newsgroups | gmane.comp.multimedia.puredata.general |
|---|---|
| Message-ID | <[email protected]> |
Hello I am struggling with a real understanding of when to redraw my 2 flucoma GUI objects. At the moment, I get them to behave most of the time… Tldr: why is glist_isvisible 0 when a window hosting my gui is in the background at load time? Any help/good practice/tutorial welcome. p === The long read: At the moment I check the status of glist_isvisible && gobj_shouldvis and print when both are on (&& vis flag of my own object) It works all the time, except: 1. When I load the patch saved with a [pd patcher] with the gui on (that window opens, but the gui doesn’t draw, by opposition to native ones) 2. When I close that subpatch window and reopen it, it is not drawn. 3. When I zoom in/out In both cases it calls my _draw method but the flag glist_isvisible is 0 (with the added ‘fun’ of calling the draw function twice when I zoom in or out, once with the flag 1 and right after with the flag 0 What have I done wrong? The source code is online, I can send a link…. --- [email protected] - the Pure Data mailinglist https://lists.iem.at/hyperkitty/list/[email protected]/message/Q3LT3SPTKG3JV33YFBSYFDV6HOLZU5OM/ To unsubscribe send an email to [email protected] mailing list UNSUBSCRIBE and account-management -> https://lists.iem.at/