[NeoStats-Devel] [Commits] r16 - trunk

[email protected]
Newsgroups gmane.comp.neostats.devel
Message-ID <[email protected]>
Author: Mark
Date: Fri May  6 07:06:30 2005
New Revision: 16

Modified:
   trunk/channel.c
Log:
ns_calloc clears all allocated RAM to 0 so no point doing it again in code

Modified: trunk/channel.c
==============================================================================
--- trunk/channel.c	(original)
+++ trunk/channel.c	Fri May  6 07:06:30 2005
@@ -85,22 +85,10 @@
 	int i2;
 	
 	gd = ns_calloc(sizeof(GameData));
-	gd->playercount = 0;
 	gd->gamestatus = YS_GAME_STOPPED;
 	gd->timer = me.now;
-	gd->currentplayer = 0;
-	gd->currentroll = 0;
-	gd->currenthand = 0;
-	for (i = 0 ; i < 5 ; i++) {
-		gd->dice[i] = 0;
-	}
 	for (i = 0 ; i < YS_MAX_PLAYERS ; i++) {
 		gd->pd[i] = ns_calloc(sizeof(Players));
-		gd->pd[i]->u = NULL;
-		gd->pd[i]->score = 0;
-		for (i2 = 0 ; i2 < 15 ; i2++) {
-			gd->pd[i]->hand[i2] = 0;
-		}
 	}
 	SetChannelModValue(c, gd);
 	lnode_create_append(gamelist, c);
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