RE: [NeoStats-Devel] Re:[NeoStats-Devel] NeoStats 3 Alpha

"Justin Hammond" <justin-kLev/[email protected]>
Newsgroups gmane.comp.neostats.devel
Message-ID <[email protected]>
I created the ProfileServ repo:
http://svn.neostats.net/svn/ProfileServ/Trunk/

So go for your life. :)

Justin

> -----Original Message-----
> From: DeadNotBuried [mailto:dnb-4ct+qsaILySks/lY53/[email protected]] 
> Sent: Friday, June 24, 2005 11:38 PM
> To: [email protected]
> Subject: [NeoStats-Devel] Re:[NeoStats-Devel] NeoStats 3 Alpha
> 
> 
> Justin Hammond wrote:
> >>Also I'm not sure if an email I sent actually made it to the
> >>list, I have
> >>created a ProfileServ for Registered nicks to be able to add
> >>information
> >>about themselves for others to view. it works completely from
> >>the DB so the
> >>only time it really uses any resources is if user modes
> >>change (to check
> >>registered status for expiring old records), expiring old 
> records, or
> >>someone issues it a command (apart from normal resources just
> >>sitting).
> > 
> > 
> > This sounds cool. Have you ever used the new Magik 
> Services? One thing that
> > was cool about that was it also allowed you to upload your 
> pic to it. I
> > thought that was a funky feature that would be cool to 
> implement into
> > NeoStats and was thinking about tackling some DCC Send code 
> eventually.
> 
> it would definitely be nice to have as an option, as long as 
> file size 
> etc could be determined before allowing the upload, just a 
> little beyond 
> me at the moment :)
> 
> >>if its better off being released by itself then it would need a
> >>SVN repo set up
> >>to commit it to. although if the Games modules get released
> >>as a Games Pack,
> >>it might be worth having a Vanity (or other name) Pack, which
> >>could include
> >>SeenServ, ProfileServ, possibly LogServ, and any others that
> >>fit into the
> >>same type of category.
> >>
> > 
> > 
> > 
> > I guess anything goes as far as packages while we are in 
> alpha, so if you
> > want, I'll just create a new repo, and you can commit to 
> that. At release
> > time, we might have to look at how the development moves on 
> these new
> > modules (eg, bugfixes to one module means that the whole 
> pack has to be
> > released?)
> 
> may as well have it's own repo set up for now, that way it 
> can be seen 
> and suggestions for improvements can be made, it is quite 
> basic at the 
> moment, and not really sure exactly how far to take it yet.
> 
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