glr.cc: fix: use symbol_name
Akim Demaille <[email protected]>
| Newsgroups | gmane.comp.parsers.bison.patches |
|---|---|
| Message-ID | <[email protected]> |
commit 3add9ffbdea4c8dfbab3a3a557837ce445ba9fe3 Author: Akim Demaille <[email protected]> Date: Sat Sep 26 14:32:25 2020 +0200 glr.cc: fix: use symbol_name * data/skeletons/glr.cc: here. diff --git a/data/skeletons/glr.cc b/data/skeletons/glr.cc index 8e4878f7..e23702ca 100644 --- a/data/skeletons/glr.cc +++ b/data/skeletons/glr.cc @@ -172,7 +172,7 @@ m4_pushdef([b4_parse_param], m4_defn([b4_parse_param_orig]))dnl const location_type* yylocationp]])[) const { *yycdebug_ << (yykind < YYNTOKENS ? "token" : "nterm") - << ' ' << yytname[yykind] << " ("]b4_locations_if([[ + << ' ' << yysymbol_name (yykind) << " ("]b4_locations_if([[ << *yylocationp << ": "]])[; yy_symbol_value_print_ (yykind, yyvaluep]b4_locations_if([[, yylocationp]])[); *yycdebug_ << ')';