Re: Wrong architecture on 64 bit build?

Chris Liddell <[email protected]>
Newsgroups gmane.comp.printing.ghostscript.devel
Message-ID <[email protected]>
My first suggestion would be to build on a 64bit machine.

On the 32bit machine, you could also try building from the 64 bit tools 
command line window (rather than from the gui), and if that still 
doesn't work, look at the build output and make sure the correct (64 
bit) tools are being called

Chris

On 30/03/16 01:18, Terry Carmen wrote:
> I compiled the latest GS source on 32 Bit Windows w/Visual Studio 2010,
> and targeted a 64 Bit environment.
>
> Everything seemed to work, however I get a message on the 64 bit machine
> about it being a 32 bit DLL, even though it's named GSDLL64.DLL, and I
> get a load error (126?).
>
> All I need to do is set the "ARCHAIC" switch in the epson device and
> recompile, but it's not cooperating.
>
> Does anybody have any suggestions?
>
> Thanks!
>
> Terry
>
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