Re: [Gc] adding profiling callbacks
Ivan Maidanski <ivmai-JGs/[email protected]> Wed, 24 Jun 2015 17:41:06 +0300
| Newsgroups | gmane.comp.programming.garbage-collection.boehmgc |
|---|---|
| Message-ID | <[email protected]> |
Hi Lucas, With some modifications I've integrated profiling callbacks into master (see https://github.com/ivmai/bdwgc/compare/daa6cd9...97f8e10). The style is close to that of Mono GC. Regards, Ivan Mon, 30 Jun 2014, 10:24 +02:00 from Lucas Meijer <[email protected]>: >Hi, > >Unity is a game development tool that for some platforms uses Boehm to collect garbage generated by our users .NET code. > >Our builtin profiler can profile all the different game subsystems we have, and I've added support to it for also profiling the boehm collector. > >I've added profiling callbacks to our version of boehm, and would like to ask this list if there's any interest in taking these patches. (the friendly folks at the mono project did pretty much the same for their fork of boehm). > >Here's the patches we have now. I'd be more than happy to adapt/fix any concerns they might have. > >Bye, Lucas > > >_______________________________________________ >bdwgc mailing list >[email protected] >https://lists.opendylan.org/mailman/listinfo/bdwgc _______________________________________________ bdwgc mailing list [email protected] https://lists.opendylan.org/mailman/listinfo/bdwgc