Re: Divide and conquer GC algorithms
David Chase <[email protected]> Sat, 12 Nov 2011 09:25:34 -0500
| Newsgroups | gmane.comp.programming.garbage-collection.general |
|---|---|
| Message-ID | <[email protected]> |
On 2011-11-12, at 7:31 AM, Jon Harrop wrote: > Reading Richard's excellent book, I was surprised to observe that none of > the major GC algorithms seem to be hierarchical. Some algorithms like the > Train collector, Beltway and Immix amortize costs by grouping heap-allocated > blocks together but they don't seem to use trees to gradually refine the > granularity. > ... > Do any GC algorithms use divide-and-conquer, trees or yield complexities > logarithmic in the number of pointers in the heap? Can we estimate how big > a heap would have to be before hierarchical techniques would become > competitively performant? An inexact match for your question is the use of work stealing to parallelize and load-balance the work in some GCs. http://scholar.google.com/scholar?q=work+stealing+GC&hl=en&as_sdt=0&as_vis=1&oi=scholart "CH Flood" is "Christine", one door down at work :-). Working less on GC now, more on making Fortress go faster. Trying to shuffle stuff around to enhance locality is a general plan. David