Re: Re: Information gathering exercise

Rakesh Malik <[email protected]> Thu, 25 Feb 2010 09:33:53 -0800
Newsgroups gmane.comp.programming.language-of-the-year
Message-ID <[email protected]>
-----------------------------
Rakesh Malik
My Web Site: http://www.whitecranephotography.com
Blog: http://tamerlin.blogspot.com
http://www.flickr.com/baratheon
Sent from Seattle, WA, United States

On Thu, Feb 25, 2010 at 8:05 AM, James Ashley <[email protected]>wrote:

>
>
> On Thu, Feb 25, 2010 at 6:02 AM, Jeroen Wenting
>
> <[email protected] <jwenting%40hornet.demon.nl>> wrote:
> > True. I've been offered to exchange my machine for one with Windows 7 to
> > replace Vista, not going to.
> > Would take me several days to get it set up correctly, which according to
> > company policy would mean a weekend spent working as we're not allowed to
> > do that in company time.
>
> Wow. The more I hear, the more I want to avoid working anywhere that
> even vaguely resembles your company. No offense, but I just wouldn't
> put up with that kind of nonsense.
>
> Same here. I'd find another job post-haste if I worked somewhere like that.



>   >> The "old" computer seems to get rotated down to whoever [on the dev
> >> team] needs it the most, and his computer either gets put out to
> >> pasture or handed down to someone like the CEO.
> >>
> > Would love to see that, but never have.
>
> The key is to work for companies with CEO's who have a clue.
>
> I'm starting to think that companies with clueful CEO's are an urban
legend.


>   I have a friend who does a lot of consulting with financial companies.
> Some of his stories...I don't have a lot of respect for the way
> management treats IT.
>
> I've worked in entertainment, government, and commercial (consulting as
well as product) companies... they all have the same attitude toward the
developers, for the most part -- we're treated as peons who cost the company
money, even though we're the ones whose time is billed, and we're the ones
who produce the stuff that makes the company money. It makes for a miserable
working environment, partly because the management generally favors the less
competent developers who put in extra time to make up for their ineptitude.


>   I know plenty of "professional level" (well, good enough to be
> speakers at various regional conferences) who can barely manage "Hello
> world" without visual studio and resharper.
>
> One of those folks that ends up being a speaker at quite a few conferences
couldn't figure out why I didn't evaluate the right side of an "and" clause
when the left evaluated to false...


>   > Not ironic. He's got reason to need bleeding edge hardware as his job
> > places high strain on his machine and would indeed benefit from bigger
> > hardware.
>
> Not really. The "high strain" comes during the rendering portions,
> which he offloads to a server cluster.
>
> That may not be the case. Based on my experience doing 3D animation for
film, just working with the models put a lot of strain on the machine,
especially with a lot of textures and polygons. Game models probably
wouldn't be as heavy as the model I was working with, but the computer I was
using at the time struggled with it.

(I'm not saying that it IS true, just that it might be -- as you already
pointed out, not everyone's situation is the same.)


>   It's been my experience that the quality of developer's hardware
> varies widely from one company to the next.
>
> Same here -- though it's usally been pretty low-grade equipment, and in
many cases not configured to allow for development (i.e. most of my
"development" machines didn't have enough memory to run a web server without
choking).


>   
>