Re: Tools was Re: [AM] A small success and a large irony
"Scott E. Preece" <[email protected]>
| Newsgroups | gmane.comp.programming.modeling.agile |
|---|---|
| Message-ID | <[email protected]> |
| From: Scott Ambler<[email protected]> | Date: Thu, 12 Feb 2004 08:22:28 -0500 | | Some thoughts on the tool issue: | http://www.agilemodeling.com/essays/simpleTools.htm | | - Scott Just a couple of thoughts in response to Scott A's essay. Much of which amount to "I agree that using simple tools is good, but I think I disagree about the definition of "simple"... | If you are modeling to understand something then the value isnt in the | model that you create but in the modeling itself. --- This implies that "understanding" is an irreversible state transition from not-knowing to knowing. Many of us find that understanding of complex relationships or interactions is transitory and that retaining the model helps retain the understanding. --- | My rule of thumb is that the greater the amount of uncertainty | surrounding the issue that you are modeling the greater the flexibility | you will want in your tools, therefore the simpler your tools need to | be. --- As noted previously, hand-drawn diagrams are simple, but the high cost of redrawing them may be a barrier to change. Tools that are lithe, well-suited to purpose, and well-integrated, may make your modeling more agile. I can draw MSCs with our tools MUCH faster than I could draw them by hand, AND I can easily modify them, I export them to other tools, suck out lists of entity names as text, etc. --- | For example, when I am first exploring how I intend to build a screen I | will often use Post-It notes, sticking them to the nearest flat surface | (a desktop, a whiteboard, ) that I can find. Post-Its are easy to work | with, you can write brief descriptions on them or little sketches, and | easy to move around. Furthermore they stay where you put them because | of the glue on their backside. Post-Its are great at the beginning of | screen design because you can get a feel for the layout very quickly, | adding and removing widgets quickly. --- Post-its are a great tool. Our UI designers use them extensively. On the other hand, I can make text boxes in Visio as fast as I can make Post-its, I can move them around as easily, they remain sticky forever (unlike Post-its), and [the killer] I can mail the result to somebody else, or print it in different sizes, or clone it as a base for exploring a variation, or put it under version control so I can remember the steps that led to the current state... --- | perhaps my organizations process insists on the development of | detailed screen specifications before any coding can begin (clearly not | a very agile process) --- As noted elsewhere, I think the agility should have occurred in designing the screens and flows, which should happen before you go to code. I don't see anything un-agile in designing the screen layout before you code it, unless you're totally into cowboy coding ("I may not have gone to design school, but I know a good screen when I code it up.") Usability is important - it needs to be designed in and validated. Getting it right often requires many iterations and more-or-less completely tearing up the paradigm interaction. That's usually too expensive and too slow to do in code. On the other hand, the last half of the essay, on CASE tools and tool selection, is almost all good stuff and definitely worth reading and internalizing. I think the list of cons and pros reflects a litte bias against tools ("time lost waiting" surely is offsetting some manual process that would probably take longer, "migration costs" should be compared with costs of manual translation, "maintenance of the model" is only a cost if you choose to maintain it, which you would only do if you were getting continuing value out of it, and the "Benefits" section fails to mention integration of multiple views that keeps them in synch automatically when at least some kinds of changes are made. However, the overall message ("use the tool that provides maximum value") is just right. scott -- scott preece motorola urbana design center (il67), 1800 s. oak st., champaign, il 61820 e-mail: [email protected] fax: 217-384-8550 phone: 217-384-8589 cell: 217-433-6114 pager: [email protected] For more information about AM, visit the Agile Modeling Home Page at www.agilemodeling.com --^---------------------------------------------------------------- This email was sent to: [email protected] EASY UNSUBSCRIBE click here: http://topica.com/u/?bUrKDA.bWnbtk.Z2NtYS1h Or send an email to: [email protected] TOPICA - Start your own email discussion group. FREE! http://www.topica.com/partner/tag02/create/index2.html --^----------------------------------------------------------------