Re: [AM] Let's call a spade a spade

Rick Lutowski <[email protected]> Sat, 27 Mar 2004 10:58:09 -0600
Newsgroups gmane.comp.programming.modeling.agile
Organization JReality
Message-ID <[email protected]>
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debhart wrote:
> I'm trying to work out where (or how?) to draw the line myself...


We are about to go on a journey through time and space...

The time is now 1984. The space is an alternate universe
in which the Agile Manifesto was written in 1979. These=20
messages are all dated 1984 and are being written in the
context of 1984 software technology.


There is this new thing people are talking about. Something
about designing software using objects.  Others are talking
about hiding information.  Sounds dumb to me -- as a
software maintainer I need more info, not less.  People
are supposed to interact, not hide things from each other!=20=20
And this thing about designing subroutines to represent=20
objects sounds very unnatural; everyone knows a subroutine=20
represents a good 'ol function.  Thinking so unnaturally=20
violates the simplicity principle.  And of course, our=20
customers will never understand it, even if us developers=20
somehow manage to figure it out.  That makes customer
collaberation a lot harder.

So what do we have? Info hiding instead of open interaction,=20
unnaturally complex code structure, confusing design that
makes cummunication with the customer harder -- this whole=20
object thing violates a whole slew of our values. I think=20
us agilers should be against this new object craze as it=20
clearly is not agile.=20=20

What do you think?


...Control of time and space is now being returned to you.

--=20
Rick Lutowski
Principal, JReality
[email protected]
http://www.jreality.com

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For more information about AM, visit the Agile Modeling Home Page at www.ag=
ilemodeling.com
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