Re: TDD for numerical algorithms
Richard <[email protected]> Mon, 24 May 2010 22:55:52 -0600
| Newsgroups | gmane.comp.programming.refactoring |
|---|---|
| Organization | multi-cellular, biological |
| Message-ID | <[email protected]> |
In article <[email protected]>, Adam Sroka <[email protected]> writes: > Make sense? Sort of, but its not really a satisfying answer. Yes, TDD can be about exploring an evolutionary design with emergent properties that result in a solution satisfying the tests. That works fine for business software when you're exploring possibilities and pruning time-wasting branches from the search tree as you seek to satisfy a business need. Yet TDD doesn't preclude implementation of known algorithms or having an up-front design. I would like to hear some experiences about developing numerical, scientific or simulation software with TDD. Mersenne Twister was just one example of a class of problems. -- "The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download <http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/> Legalize Adulthood! <http://legalizeadulthood.wordpress.com> ------------------------------------ Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/refactoring/ <*> Your email settings: Individual Email | Traditional <*> To change settings online go to: http://groups.yahoo.com/group/refactoring/join (Yahoo! ID required) <*> To change settings via email: [email protected] [email protected] <*> To unsubscribe from this group, send an email to: [email protected] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/