Re: Unity3d and TDD
"Adam Sroka [email protected] [testdrivendevelopment]" <[email protected]> Tue, 22 Mar 2016 01:44:30 -0700
| Newsgroups | gmane.comp.programming.test-driven-development |
|---|---|
| Message-ID | <CALaPUVdF9aESOCE=f23p2jQh1u1xgkagVUQjt-ZRcK7-SfLEjg@mail.gmail.com> |
The general advice with any framework is that you can test drive the behavior you want at a higher level of abstraction than the framework and wrap the framework bits with a thin layer that is under your control. The goal is to test drive "business logic" and not to test the framework. On Tuesday, March 22, 2016, Avi Kessner [email protected] [testdrivendevelopment] <[email protected]> wrote: > > > The latest forum posts for Unity3d and TDD don't say much other than > its not really possible and the tools available aren't great, they are > also a few years old. > > Anyone know if there are design patterns or tools which have been > developed in the past few years? > > brought to you by the letters A, V, and I > and the number 47 > >