Re: Unity3d and TDD

"Adam Sroka [email protected] [testdrivendevelopment]" <[email protected]> Tue, 22 Mar 2016 01:44:30 -0700
Newsgroups gmane.comp.programming.test-driven-development
Message-ID <CALaPUVdF9aESOCE=f23p2jQh1u1xgkagVUQjt-ZRcK7-SfLEjg@mail.gmail.com>
The general advice with any framework is that you can test drive the
behavior you want at a higher level of abstraction than the framework and
wrap the framework bits with a thin layer that is under your control. The
goal is to test drive "business logic" and not to test the framework.

On Tuesday, March 22, 2016, Avi Kessner [email protected]
[testdrivendevelopment] <[email protected]> wrote:

>
>
> The latest forum posts for Unity3d and TDD don't say much other than
> its not really possible and the tools available aren't great, they are
> also a few years old.
>
> Anyone know if there are design patterns or tools which have been
> developed in the past few years?
>
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> and the number 47
> 
>