Re: Unity3d and TDD

"Colin Vipurs [email protected] [testdrivendevelopment]" <[email protected]> Tue, 22 Mar 2016 12:24:23 +0000
Newsgroups gmane.comp.programming.test-driven-development
Message-ID <CAKi42733U0N11EpERVTXtCUrB9vpB+EGneWRCU7wFnxPpOXDtg@mail.gmail.com>
I've only done a small amount of Unity and didn't do any TDD there (I know,
my bad), but I would take the same approach I would if it was a Swing or
Android app - move as much code as possible to be agnostic of the
infrastructure it is running in and test that in isolation.

I would have a series of ports, a la ports/adapters, that allow the domain
logic to communicate to/from the Unity layer and have the domain logic only
be aware of those, then provide adapters into Unity.  The biggest downside
I see from this is that it will undoubtedly bloat your code and could
_potentially_ have a performance impact depending on the type of game
you're making.

On Tue, Mar 22, 2016 at 10:47 AM, 'Donaldson, John' [email protected]
[testdrivendevelopment] <[email protected]> wrote:

>
>
> Yes, I was just testing stuff I was delegating to. Not grasping the thorny
> MonoBehaviour.
>
> I did see somewhere that Model-View-Controller and Dependency Injection
> could let you TDD into MonoBehaviour sub-classes.
>
> Quite a good discussion here:
> http://forum.unity3d.com/threads/test-driven-development.35901/
>
> J.
>
> From: [email protected] [mailto:
> [email protected]]
> Sent: 22 March 2016 10:46
> To: [email protected]
> Subject: Re: [TDD] Unity3d and TDD
>
>
>
>
>
> I have no idea about how Unity works, but perhaps instead of writing your
> behaviour in a class that extends monobehavior, you could create a pure-C#
> object and delegate all interesting stuff to it.
>
> On Tue, Mar 22, 2016 at 10:30 AM, Avi Kessner [email protected]<mailto:
> [email protected]> [testdrivendevelopment] <
> [email protected]<mailto:
> [email protected]>> wrote:
>
>
> How do you make classes that extend monobehavior testable? Or maybe I'm
> just not far enough into the project where I can use composition on those
> bits.
> On Mar 22, 2016 11:04 AM, "'Donaldson, John' [email protected]
> <mailto:[email protected]> [testdrivendevelopment]" <
> [email protected]<mailto:
> [email protected]>> wrote:
>
>
> Avi - nice to see you're still out there :-) I've played around a bit with
> Unity and took the weak position vis-à-vis TDD.
> That is: the visual interface is tested by looking at it and the rest is
> just normal C# code with normal tests.
>
> John D.
>
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
> 
>



-- 
Maybe she awoke to see the roommate's boyfriend swinging from the
chandelier wearing a boar's head.

Something which you, I, and everyone else would call "Tuesday", of course.