Re: Mesa3D graphics library build failure when using Scons 3.0.3 and newer on Windows with Visual Studio 2017, Scons 3.0.1 is unaffected.

Bill Deegan <[email protected]>
Newsgroups gmane.comp.programming.tools.scons.user
Message-ID <CAEyG4CGc-Bz7OUX-TPRx0g4TANSm=ySx+P8AJXCCUKNDvtt2Jw@mail.gmail.com>
Can you paste a bit of the log where it fails?
That's quite a bit of setup to reproduce this.

Can you try the current scons code in master on github?

On Sat, Feb 16, 2019 at 8:21 AM Liviu Prodea via Scons-users <
[email protected]> wrote:

> Preparation
> 1. Visual Studio 2017 Community with Desktop Development with C++
> toolchain installed in default location is required (my build script only
> supports community edition of Visual Studio at the moment);
> 2. Prepare an empty folder for all remaining dependencies;
> 3. Download winflexbison from
> https://github.com/lexxmark/winflexbison/releases
> 4. Extract in a folder named flexbison under folder created at step 2 or
> it can be added to PATH if other location is desired;
> 5. Python 2.7 is required. It can be installed in a folder named Python
> under folder created at step 2 or at a custom location added to PATH or if
> any Python 3.x is installed with Python launcher support it can be
> installed anywhere as long as Python launcher can find it;
> 6. Clone this repository with Git:
> https://github.com/pal1000/mesa-dist-win in a folder named mesa-dist-win
> under folder created at step 2;
> 7. Apply patch located at mesa-dist-win\patches\sconstest.patch to allow
> for Scons 3.0.2 and newer to be considered when acquiring the necessary
> python modules;
> 8. Grab Mesa3D stable or release candidate source code from
> https://www.mesa3d.org/archive/ or if you have Git in PATH this can be
> deferred to the build script.
>
> Configure and build
>
> 1. Execute mesa-dist-win\buildscript\build.cmd
> 2. It doesn't matter if you pick x86 or x64 target architecture;
> 3. If using Python launcher a list of Python installations is listed,
> pick a Python 2.7 installation;
> 4. The build script will automatically install all necessary Python
> modules;
> 5. You don't have to install pywin32 COM support as it is not required and
> its installation requires admin rights as well;
> 6. Since I intentionally excluded the optional LLVM as a dependency as it
> is not required to reproduce this issue we are going straight to Mesa3D
> build;
> 7. After confirming you want to build Mesa3D, if you deferred Mesa3D
> codebase acquisition to the build script, enter Mesa3D branch name. 18.3 or
> 19.0 are both fine, master is default but it may fail sometimes due to
> internal reasons, though it can be checked in advance with Appveyor:
> https://ci.appveyor.com/project/mesa3d/mesa
> 8. To save time, off-screen rendering, graw framework and pglit tests
> build can be denied as this issue can be reproduced without them.
>
> The issue
> Roughly 2 minutes in the build everything fails with Cannot open include
> file. The include file missing differs based on configuration:
> - if building off-screen rendering or not;
> - if building graw;
> - if also building llvmpipe (this one requires LLVM built with /MT).
>
>
>
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