Re: Mesa3D graphics library build failure when using Scons 3.0.3 and newer on Windows with Visual Studio 2017, Scons 3.0.1 is unaffected.

Liviu Prodea via Scons-users <[email protected]>
Newsgroups gmane.comp.programming.tools.scons.user
Message-ID <[email protected]>
 I am not a Mesa3D developer so I also filed a bug with them as well: https://bugs.freedesktop.org/show_bug.cgi?id=109443

I dug up a bit more now that I have Scons source code at hand. It appears that Scons 3.0.2 that has been pulled from pypi is also affected. I tried bisecting between rel_3.0.1 and rel_3.0.2 branches range but when I get close to finish, I end up with 2 commits that are completely broken and 1 with excessive debug that I don't know if it fails on same spot as master, rel_3.0.4, rel_3.0.3 or rel_3.0.2.



I don't think nir_opcodes.h is relevant because if I change the configuration (add off-screen rendering / build llvmpipe / other changes) it stumbles in other header file. Also if I keep retrying building after failure without cleaning it succeeds eventually after plenty of tries with failures in random header files so it makes progress.



========================================

   
 On Sunday, February 17, 2019, 10:30:43 PM GMT+2, Bill Deegan <[email protected]> wrote:  
 
 what generates "'nir_opcodes.h" ?Is that output from bison/flex/some other code generator, or is that just a file which is checked into your tree?

On Sun, Feb 17, 2019 at 2:01 AM Liviu Prodea <[email protected]> wrote:

 I applied the patch and it succeeded in getting past configuration phase but the end result is the same as with Scons 3.0.4 release.

_______________________________________________
Scons-users mailing list
[email protected]
https://pairlist4.pair.net/mailman/listinfo/scons-users
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.