Re: persistent but local tweaks to a node's environment

Mats Wichmann <[email protected]>
Newsgroups gmane.comp.programming.tools.scons.user
Message-ID <[email protected]>
On 8/1/21 3:04 PM, Gabe Black wrote:
> 
> 
> On Sun, Aug 1, 2021 at 12:20 PM Bill Deegan <[email protected] 
> <mailto:[email protected]>> wrote:
> 
>     So at the time you call StaticObject(), for example, do you know
>     what flags are needed for that  source?
> 
> 
> No, I know what *extra* flags are needed for that source, not what those 
> flags will be added to. For instance I know I need to disable a warning 
> because of an unavoidable local false positive, but not to enable debug 
> information, or turn up optimizations.

I'm probably missing something here, but you can query this - the env 
works like a dict. So for example, you can do something like:

flags = env.get('CPPDEFINES', [])
env.Program(CPPDEFINES = flags + ['FOO'])

the problem is it's not absolutely guaranteed what datatype you'll get 
back when fetching a construction var, because SCons is flexible enough 
it will just take whatever you give it (Pythonically), but in some 
special cases it might do conversions behind the scenes.  In fact, 
CPPDEFINES is special-cased if you do Append on it, but not if you 
access it directly. I'm not sure this cleverness is entirely helpful.
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