Re: opengl

Magnus Lie Hetland <[email protected]> Thu, 6 Nov 2003 21:54:06 +0100
Newsgroups gmane.comp.python.anygui.devel
Message-ID <[email protected]>
Mark Dillavou <[email protected]>:
>
[snip]
> I'm working on a 3d modeling program, so you have your opengl window,
> but you also need all the widgets.  I don't believe pygame supplies any
> of that ?  For the linux version, I really want gtk (it would be nice to
> also have qt), and for the windows version, i'd really like a native
> windows look.  That is why I came to anygui, but it doesn't look like
> anygui supports creating an opengl window.  

You're right, it doesn't. (At least not at the moment.)

I think you can use wxPython with OpenGL (e.g. through PyGame). Also,
PyUI (pyui.sf.net) supports some OpenGL-based UI-stuff (but that
doesn't seem to be what you want?) There is a partial PyUI-backend in
Anygui, but it's not currently functional.

I think wx supports GTK in Linux, and it certainly has a native look
in Windows (it uses the native stuff).

> > Chris

-- 
Magnus Lie Hetland                "In this house we obey the laws of
http://hetland.org                 thermodynamics!"    Homer Simpson


-------------------------------------------------------
This SF.net email is sponsored by: SF.net Giveback Program.
Does SourceForge.net help you be more productive?  Does it
help you create better code?   SHARE THE LOVE, and help us help
YOU!  Click Here: http://sourceforge.net/donate/