Re: python in the movies...

DL Neil via Edu-sig <[email protected]> Wed, 17 Jun 2020 12:10:52 +1200
Newsgroups gmane.comp.python.education
Message-ID <[email protected]>
On 17/06/20 4:39 AM, kirby urner wrote:
> I've taken a deep dive into Blender recently, you'd have thought earlier 
> maybe, but I was slow into CAD, doing my work directly in a ray tracer 
> (POV-Ray, also free open source).
> 
> https://nbviewer.jupyter.org/github/4dsolutions/School_of_Tomorrow/blob/master/blender.ipynb
> 
> Why not jump right into something full featured even for plotting XY 
> graphs?  Keep doing those parabolas but add texture / materials, 
> lighting.  Math as theater (a kind of art).
> 
> Sure, we can do that in matlabish panda type environments but lets not 
> forget live ray tracers with fully internalized live Python (like 
> ESRI).  Just import bpy and you have full scripting control over the GUI 
> interface as well as hooks into all the data, the current context and on 
> and on.

Of possible interest:
I'm currently (in the early days of) reviewing the "Creative Coding" 
course on edX
(https://courses.edx.org/courses/course-v1:NYUx+DMEDX6063+1T2020/course/) 
- for teaching-approach cf to learn its content.
It is aimed at arty-types and claims differences with the usual more 
mathematical bias. They do *not* use Python, but I'm 'playing along at 
home' by learning Pygame (which I've never had to use before) 
concurrently...
-- 
Regards =dn
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