Re: [PyOpenGL-Users] How to get OpenGL4 using PyOpenGL

"Mike C. Fletcher" <[email protected]> Tue, 21 Jun 2011 22:54:05 -0400
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
On 11-06-21 02:33 PM, Przemysław Lib wrote:
> Can you check for:
> "glMinSampleShading"
> after running:
> "$find . -name '*.*' -print | xargs grep 'glMinSampleShading'  "
> I can see this function declared but only in
> OpenGL/raw/GL/ARB/sample_shading.py.
> Is it good?
> This function you can find in 5900 row of glext.h
> This is defined separately from functions defined in extensions.
> There are few others declared in the same manner. I asked in
> opengl.org forum, and got confirmation that some functions are
> declared outside of any extension.
Are you sure you are checking the bzr head version of PyOpenGL (i.e. the
one that is supposed to have the 4.x entry points)?  In bzr head the
function shows up in both sample_shading and GL_4_0 (i.e. OpenGL 4.0
core definitions).  The gl.spec file *should* have all registered
extensions as well as all core entry points, and my little checking
script shows that all of the entry points in the file are available in
the correct Python modules.  The most likely case for missing entry
points would be "unofficial" specs from NV or AMD (or whoever) that
haven't yet been added to the official spec file.

Thanks for checking,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com


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