Re: OpenGL 3.2 core profile

"Mike C. Fletcher" <[email protected]> Mon, 09 Jan 2012 12:49:23 -0500
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
On 12-01-09 11:51 AM, Gregor Thalhammer wrote:
> Dear Mike,
>
> thanks for this great response! It seems all the mentioned problems I had with PyOpenGL are solved with the latest release. Now I just need to make my program work properly...
That's often the harder part...

> With the latest release 3.0.2a this problem is gone.
> Just to mention: previously with 3.0.2a1 and OpenGL_accelerate I observed strange errors and segfaults. I didn't dig into this further and deinstalled OpenGL_accelerate.
I'd be surprised if the problem was with OpenGL_accelerate; I use that 
*always* (since I write it), it would be more likely to be 
OpenGL_accelerate *missing* that would cause a problem.

Anyway, good luck,
Mike

-- 
________________________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://www.vrplumber.com
   http://blog.vrplumber.com


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