[ pyopengl-Bugs-3488693 ] GL_1_1.GL_TEXTURE_DEPTH and COMPONENT_COUNTS

SourceForge.net <[email protected]> Fri, 17 Feb 2012 14:33:39 -0800
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Bugs item #3488693, was opened at 2012-02-17 14:33
Message generated for change (Tracker Item Submitted) made by nobody
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Category: GL
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Mike C. Fletcher (mcfletch)
Summary: GL_1_1.GL_TEXTURE_DEPTH and COMPONENT_COUNTS

Initial Comment:
When using glGetTexImage to read a 3D texture, this fails because GL_1_1.GL_TEXTURE_DEPTH is missing in OpenGL/GL/images.py, glGetTexImage.

In the same file, the call to images.COMPONENT_COUNTS.update should include
                     GL_RED_INTEGER,
                    GL_GREEN_INTEGER,
                    GL_BLUE_INTEGER,
                    GL_RG_INTEGER,
                    GL_RGB_INTEGER,
                    GL_RGBA_INTEGER,
                    GL_BGR_INTEGER,
                    GL_BGRA_INTEGER.

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