Re: direct_state_access
"Mike C. Fletcher" <[email protected]> Thu, 30 May 2013 15:09:13 -0400
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <[email protected]> |
On 13-05-28 03:45 PM, Max Mustermann wrote: > Hi there, > I'm new to PyOpenGL. It seems as if there are some functions related > to direct_state_access's vertex arrays missing, for example > glVertexArrayVertexAttribOffsetEXT. Or did I miss something? The entry points don't exist in the official/canonical glext.h file. The glhpp library maintains a header with the declarations, so I've added that header to the PyOpenGL generation process. That should produce the entry points that glhpp has identified as missing (including this one). Current bzr head has the modification and the generated wrappers with the entry points, if you would like to test it. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ Introducing AppDynamics Lite, a free troubleshooting tool for Java/.NET Get 100% visibility into your production application - at no cost. Code-level diagnostics for performance bottlenecks with <2% overhead Download for free and get started troubleshooting in minutes. http://p.sf.net/sfu/appdyn_d2d_ap1 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net