Re: Bug report for glBufferSubData on py3k

"Mike C. Fletcher" <[email protected]> Wed, 24 Jul 2013 22:49:31 -0400
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
On 13-07-24 01:28 AM, Almar Klein wrote:
> It uses "long", which is not available in py3k.
>
> GL/VERSION/GL_1_5.py, line 77
>
> I propose to use "integer_types" as in six.py:
>
> if sys.version_info[0] >= 3:
>     integer_types = int,
> else:
>     integer_types = int, long
Thanks for the heads-up. I've made the change to use integer_types 
throughout the codebase in bzr.

Enjoy,
Mike

-- 
________________________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://www.vrplumber.com
   http://blog.vrplumber.com


------------------------------------------------------------------------------
See everything from the browser to the database with AppDynamics
Get end-to-end visibility with application monitoring from AppDynamics
Isolate bottlenecks and diagnose root cause in seconds.
Start your free trial of AppDynamics Pro today!
http://pubads.g.doubleclick.net/gampad/clk?id=48808831&iu=/4140/ostg.clktrk
_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net