Re: Test program?

Sam Bull <[email protected]> Sun, 25 May 2014 14:20:15 +0100
Newsgroups gmane.comp.python.opengl.devel
Message-ID <1401024015.2431.7.camel@s-Air>
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On sab, 2014-05-24 at 10:16 -0700, Ian Mallett wrote:
>         I have been reading the "red-book" how well does it translate
>         to Py?
> =E2=80=8BPretty much directly. Keep in mind that the red book is OpenGL 2=
,
> which is technically deprecated. It's not going away anytime soon, but
> you should be aware that GL 3, 4 are now standard.

The current edition, is for 4.3, which is what I've been reading. It
includes the glsl stuff, so it's kind of the red/orange book now.

http://www.amazon.co.uk/OpenGL-Programming-Guide-Official-Learning/dp/03217=
73039/ref=3Dsr_1_1/277-3182922-3536901?ie=3DUTF8&qid=3D1401023378&sr=3D8-1&=
keywords=3Dopengl+redbook


As said, it's pretty much a direct comparison. There are a couple of
minor differences, but you work them out pretty easily, and will likely
find yourself just using the C OpenGL docs. For example, lists will be
automatically converted when OpenGL expects an array, and sometimes you
might not have an argument for the length of the array, as that
information is in the Python object anyway.

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