Re: Test program?

Sam Bull <[email protected]> Tue, 27 May 2014 11:44:39 +0100
Newsgroups gmane.comp.python.opengl.devel
Message-ID <1401187479.2655.7.camel@s-Air>
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On lun, 2014-05-26 at 23:10 -0700, Ian Mallett wrote:
> I spot-checked it just now: there are three chapters dedicated to (now
> completely) deprecated APIs (inc. display lists and GLU). What they
> did have of GL=E2=80=8B 3, 4 functionality still used deprecated APIs
> (glVertex3f, etc.). My guess is that the current edition continues the
> trend, leaving a lot of legacy cruft in there.

Fortunately, you're wrong. The book has never mentioned display lists,
glVertex3f and the like. The book approaches it as this is the new-style
OpenGL, it's all shaders, VBOs etc., we're not going to look at
old-style (which is probably why it took so long for them to rewrite
this edition). The whole book is focused on how to use OpenGL 3.3-4.3,
and doesn't even look at old style OpenGL anymore.

So, with the new style, as I understand it, it's not even possible to
use the old OpenGL 2 pipeline (which is why it's not really mentioned in
the book anymore). For example, you need a basic shader to draw even the
most primitive shape, you can't use glVertex3f() etc. to draw a simple
shape, you would have to use a VBO and shader.

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