Is this project alive?
Barak Korren <[email protected]> Sat, 8 May 2021 15:36:41 +0300
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <CAKtmLeNgehiPng7Kkn8ArCLUHya2kz8qeNdJdoGeMw_2qr7e+Q@mail.gmail.com> |
--===============8647523513525462389== Content-Type: multipart/alternative; boundary="00000000000084a25805c1d0ccbc" --00000000000084a25805c1d0ccbc Content-Type: text/plain; charset="UTF-8" Hi, I've been trying to learn a bit about PyOpenGL and OpenGLContext and the state of things does not seem to be encouraging. While PyOpenGL is installable, OpenGLContext does not seem to be. After a bit a of searching I managed to find the code in GitHub (The docs referred me to LaunchPad and Bazaar which I really hope aren't still being used), and the version there was at least installable, but I quickly found out it contains a lot of what seems to be Python 3 incompatible code. Bottom line is that I couldn't even get past the first tutorial. I guess I could roll my sleeves and hack a bit at OpenGLContext to at least get the tutorials to work on Python 3, but would it be worth my time? Is there anyone that is interested in keeping these projects going? Given that the latest commits seem to have been made two years ago I'm not so sure about that. (BTW, there is a PR on the GitHub repo that tries to fix one of the issue I've seen as well) Regards, Barak. --00000000000084a25805c1d0ccbc Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable <div dir=3D"ltr"><div>Hi,</div><div><br></div><div>I've been trying to = learn a bit about PyOpenGL and OpenGLContext and the state of things does n= ot seem to be encouraging.</div><div>While PyOpenGL is installable, OpenGLC= ontext does not seem to be. After a bit a of searching I managed to find th= e code in GitHub (The docs referred me to LaunchPad and Bazaar which I real= ly hope aren't still being used), and the version there was at least in= stallable, but I quickly found out it contains a lot of what seems to be Py= thon 3 incompatible code.</div><div><br></div><div>Bottom line is that I co= uldn't even get past the first tutorial.</div><div><br></div><div>I gue= ss I could roll my sleeves and hack a bit at OpenGLContext to at least get = the tutorials to work on Python 3, but would it be worth my time? Is there = anyone that is interested in keeping these projects going? Given that the l= atest commits seem to have been made two years ago I'm not so sure abou= t that.</div><div><br></div><div>(BTW, there is a PR on the GitHub repo tha= t tries to fix one of the issue I've seen as well)</div><div><br></div>= <div>Regards,</div><div>Barak.<br></div></div> --00000000000084a25805c1d0ccbc-- --===============8647523513525462389== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline --===============8647523513525462389== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-devel --===============8647523513525462389==--