Re: [PATCH] glGetActiveAttribARB, glGetShaderSourceARB and glGetActiveUniformARB

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Marco Bubke wrote:
> Hi
>
> I have patched glGetActiveAttribARB, glGetShaderSourceARB and
> glGetActiveUniformARB more python friendly interface.
> glLinkProgramARB.errcheck is also running without problems for me.
>   
I've integrated the changes, but had to do it manually (something messed 
up the patch in transit, (the patch command couldn't process it and the 
indentation was messed up (2 characters in one function, 8 in anther)), 
you may want to use an attachment instead of cut-and-paste next time, 
mailing-list programs tend to be less "free" with attachments).

Thanks for all your work,
Mike
-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com


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