Beginning to integrate 1.2 and above features

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
I've spent the evening on the OpenGL 1.2 and above features, wrapping 
them to produce what I hope will be useful APIs for Python programmers.  
Of course, I often have no tests for these types of features, but oh 
well.  I've plowed through the 1.2 and 1.3 headers, still quite a lot of 
material to cover.

The raw packages are shrinking along the way (haven't checked those 
changes in yet, though, as there may be breakages).  I'm constraining 
what goes into them somewhat more, and will do so to a greater extent 
when I have all of the higher-version code wrapped.  Basically this is 
just moving the entry points into the correct spots in the package.

Going to try to work on PyOpenGL tomorrow as well.

Have fun all,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com


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