PyOpenGL-3.0.0a5 is now available
"Mike C. Fletcher" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.devel,gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
I've just uploaded the next alpha release of PyOpenGL 3.x. This release
includes the "raw" package hierarchy with the auto-generated wrappers
available for those who want to do low-level hacking. It also has
wrappers for OpenGL 1.2, 1.3, 1.4, 1.5 and 2.0 (though only 1.2 and 1.3
have been looked at for usability, expect some usability-focused API
changes in the higher versions). There are also a number of small
bug-fixes throughout.
This is still a rather early alpha. We're missing big tracts of
functionality, such as the AGL and WGL libraries (we do have raw XGL
support). There is lots of work still to be done and we would love to
see your patches to get your favourite bit of the package working. Bug
reports, reports of success/failure and the like are also useful. We
haven't even begun to optimise the code, btw, so expect it to be very slow.
For users:
http://pyopengl.sourceforge.net/ctypes/using.html
For developers (and remember, one of the major points of re-implementing
in pure Python is to make it easier to become a contributor; get involved):
http://pyopengl.sourceforge.net/ctypes/development.html
We could really use people testing the weird and exotic platforms (e.g.
Windows, OS-X) and/or porting to other systems (e.g. DOS, HPUX, Solaris,
*BSD, Irix and the like). Porting to your platform is just a matter of
writing a simple Python module. Testing with existing PyOpenGL
code-bases to document what needs to be changed when upgrading (or to
fix bugs) would also help greatly.
Thanks everyone, and have fun,
Mike
--
________________________________________________
Mike C. Fletcher
Designer, VR Plumber, Coder
http://www.vrplumber.com
http://blog.vrplumber.com
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