[ pyopengl-Bugs-1704764 ] glBindTexture raises OverflowError in 2.0.1.09

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Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Bugs item #1704764, was opened at 2007-04-21 02:13
Message generated for change (Comment added) made by bobl
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: glBindTexture raises OverflowError in 2.0.1.09

Initial Comment:
I'm running the Debian python-opengl package that shows as version 2.0.1.09.

Code:
        self._texture = glGenTextures(1)
        glBindTexture(GL_TEXTURE_2D, self._texture)

raises
        glBindTexture(GL_TEXTURE_2D, self._texture)
    OverflowError: long int too large to convert to int

I saw some mailing list post claiming the bug was fixed in the .07 version, looks like someone reintroduced it again.


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Comment By: Bob Lewis (bobl)
Date: 2007-08-06 16:41

Message:
Logged In: YES 
user_id=135353
Originator: NO

This happened to me.  The problem appeared to be that I was calling
glGenTextures() before the program had called glCreateWindow().  Calling
glGenTextures() after glCreateWindow() fixed it.  A proper fix, however,
would be to make glGenTextures() raise a more meaningful exception if it's
called at the wrong time.  Even better, fix glGenTextures() so that it can
be called any time.

----------------------------------------------------------------------

Comment By: Nobody/Anonymous (nobody)
Date: 2007-07-25 02:55

Message:
Logged In: NO 

confirmed on =dev-python/pyopengl-2.0.1.09-r1 on gentoo

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