Error checking induce performance problems

IvO <[email protected]>
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
After some code inspection I figured out that using registerChecker is
not enough ... then,

I did:

from OpenGL.error import ErrorChecker
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *

. . .
...
...


if __name__ == '__main__':
    ErrorChecker._currentChecker=ErrorChecker.nullGetError #
    main()


The performance increase was huge.
Perhaps it's a bug.
Saludos,
IvO

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