[ pyopengl-Bugs-1869877 ] glColorPointer/ glVertexPointer broken

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Bugs item #1869877, was opened at 2008-01-12 05:40
Message generated for change (Settings changed) made by mcfletch
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Category: GL
Group: v3.0.0
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
>Assigned to: Mike C. Fletcher (mcfletch)
Summary: glColorPointer/ glVertexPointer broken

Initial Comment:
This might be related to bug 1067130, but I'm not sure, mark duplicate if needed.

In the attached script, the polygon is often miscoloured, or lacks vertexes. If I disable GL_COLOR_ARRAY, vertexes draw fine.
>From what I get it seems that calling glColorPointer overwrites some data in vertex pointer and/or vice versa.

I get distorted views like http://img292.imageshack.us/img292/5295/bugwd1.jpg, while I should get the full polygon.
If I change the order of functions artifacts change too and sometimes disappear, but nothing predictable.

The similar program in C runs fine, so it is unlikely to be a driver issue.

System used: Ubuntu Linux, kernel 2.6.22
pyopengl 3.0.0
Python 2.5.1

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>Comment By: Mike C. Fletcher (mcfletch)
Date: 2008-01-19 11:46

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With current CVS I can't reproduce the problem.  I'm guessing this was the
same bug as fixed a while ago where the two arrays were both getting stored
as floats and the caching code was storing them using their type rather
than their role.

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Comment By: Vytas (vytaslt)
Date: 2008-01-12 05:44

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I am the submitter just forgot to login 

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