[ pyopengl-Bugs-1900757 ] glAreTexturesResident function is broken (doesn't match docs

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Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Bugs item #1900757, was opened at 2008-02-24 02:28
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Category: GL
Group: v3.0.0
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: glAreTexturesResident function is broken (doesn't match docs

Initial Comment:
using pyOpenGl 3.0.0b1 and the glAreTexturesResident() function.

Documentation (take it its fairly old: http://pyopengl.sourceforge.net/documentation/manual/glAreTexturesResident.3G.xml) says usage is

glAreTexturesResident(textures[]) → residences[]

But using it like this gives:

ValueError: glAreTexturesResident requires 3 arguments (n, textures, residences), received 1: ([1L],)

Either the glAreTexturesResident() function needs to be fixed to this more pythonic syntax, or the documentation updated to reflect the more C like syntax. I would like to see the former. Keeping the pythonic approach.

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