pixel buffer offset with glDrawPixels
Josh Blum <[email protected]> Thu, 31 Jul 2008 16:32:27 -0700
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <[email protected]> |
I am using glDrawPixels to draw from a pixel buffer object: ---------------------------- #draw bottom portion glPixelZoom(x_zoom, -y_zoom) glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, self._waterfall_buffer_bottom) glDrawPixels(self._fft_size, self._frame_ptr, GL_RGBA, GL_UNSIGNED_BYTE, None) glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0) #unbind ----------------------------- Currently, the data is set to None and the pixel buffer is drawn with a zero byte offset. According to the glDrawPixels docs: """If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target (see glBindBuffer) while a block of pixels is specified, data is treated as a byte offset into the buffer object's data store.""" How can I specify an offset into my pixel buffer in python? -Josh ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net