PyOpenGL 3.0.0b6, likely the last beta release before 3.0.0 final... test please!

"Mike C. Fletcher" <[email protected]> Sun, 14 Sep 2008 22:19:44 -0400
Newsgroups gmane.comp.python.opengl.devel,gmane.comp.python.opengl.user
Message-ID <[email protected]>
I've just uploaded PyOpenGL 3.0.0b6 to SourceForge and PyPI.  At this 
point there's not really much I'm intending to change before the 3.0.0 
final release.  We now have support for extensions up to the OpenGL 3.0 
release, we should run on Win32 and Linux at least.  We should be 
compatible with py2exe/pyinstaller/py2app.

 From here on out what we need is testing on various platforms, with 
various software configurations.  I wouldn't be surprised if we find 
some bugs if there's no Numpy installed, or that we'll get unhappy 
results if you don't have GLUT or GLE and try to use them.  I'd also 
suspect that our GLX/WGL/AGL wrapper is pretty unusable at this point 
(my not having any code that really tries to use it).  There are likely 
dozens of extensions that are also in need of tweaked wrappers.

In theory I might look at doing some optimizations or some more cleanup, 
but it's been years since we had a final release[1], and that can likely 
wait for a 3.0.1 release.  With that said:

easy_install PyOpenGL

to setup PyOpenGL afresh, or

easy_install -U PyOpenGL

to update.

If show-stopping bugs show up, we may need another beta, but at this 
point I don't know of any show-stoppers to get in the way.  BTW, the 
online documentation[2] has been updated to cover the OpenGL 2.1 version 
of OpenGL, with links to a wider range of PyOpenGL-using Open Source 
projects.  If you'd like your project added to the set of sample-code 
projects and you have an online source-code-control viewing system, just 
let me know.

Enjoy yourselves,
Mike

[1] April 30. 2005 is the day I started work in earnest on replacing the 
SWIG-based PyOpenGL with a ctypes implementation... I can't claim to 
have been working solidly that whole time, however.

[2] http://pyopengl.sourceforge.net/documentation/manual-3.0/index.xhtml

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com


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