Re: pyopengl threading

David Honour <[email protected]> Mon, 20 Oct 2008 20:03:08 +0100
Newsgroups gmane.comp.python.opengl.devel
Message-ID <20081020200308.526c86ea@gen2box>
I'm so sorry, i now realise i posted this to the wrong list, but, i
solved it anyway, turns out you have to set glutIdleFunc.

I apologise for taking your time.

On Sun, 12 Oct 2008 09:03:58 +0100
David Honour <[email protected]> wrote:

> I used to be able to thread pyopengl by creating a function that did
> the tasks below and launching it in a new thread:
> -prepare the gl module #this seems to be fine
> -run glutMainLoop() #this seems to be causing the probs
> 
> When i try this now it acts very strangely.
> print statements and other pure python things seem to go through fine,
> but, when i put the call in to the socket library it doesn't happen,
> or at least fails to return from the call.
> 
> Also, it now doesn't seem to behave differently when split between 2
> threads, as in it is no different if i do the preparation and
> importing in a different thread to the glutMainLoop() call.
> 
> PyOpenGL version  2.0.0.9-r1
> 
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