[ pyopengl-Bugs-2829309 ] glCallLists calls lists twice

"SourceForge.net" <[email protected]> Wed, 29 Jul 2009 23:02:50 +0000
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Bugs item #2829309, was opened at 2009-07-30 01:02
Message generated for change (Tracker Item Submitted) made by lethalman
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Category: GL
Group: v3.0.0
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Luca Bruno (lethalman)
Assigned to: Mike C. Fletcher (mcfletch)
Summary: glCallLists calls lists twice

Initial Comment:
Hello,
I'm using pyopengl 3.0.0~c1 from debian and mesa 7.6 from git. I'm almost pretty sure that glCallLists ([1]) calls the list 1 twice, so it happens for more than one list. Reproduce as follows:
1. glRenderMode(GL_SELECT)
2. ... glCallLists([1])
3. glRenderMode(GL_RENDER)
If the list 1 pushed only one name, you get two hits. This doesn't happen if you glCallList(1), you only get one hit as expected. I'm currently doing (glCallList(list) for list in lists) instead of glCallLists as temporarly workaround. I don't know if this happens with C++ directly, couldn't test so I've reported it here.

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