[ pyopengl-Bugs-2844174 ] Bug in glGetShaderiv on Windows
"SourceForge.net" <[email protected]> Sun, 08 Nov 2009 04:22:42 +0000
| Newsgroups | gmane.comp.python.opengl.devel |
|---|---|
| Message-ID | <[email protected]> |
Bugs item #2844174, was opened at 2009-08-25 07:18
Message generated for change (Comment added) made by mcfletch
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Category: GL
Group: v3.0.0
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Leith Bade (ljbade)
Assigned to: Mike C. Fletcher (mcfletch)
Summary: Bug in glGetShaderiv on Windows
Initial Comment:
I am using 3.0.1.a3 on Windows 7 with Python 2.5.4, and get this error whenever I use glCompileShader():
File "opengl.py", line 97, in main
glCompileShader(self.basicVert)
File "C:\Python25\Lib\site-packages\OpenGL\GL\VERSION\GL_2_0.py", line 98, in
GLSLCheckError
getter( cArguments[0], key, ctypes.byref(status))
File "C:\Python25\Lib\site-packages\OpenGL\lazywrapper.py", line 19, in __call
__
return wrapper( baseFunction, *args, **named )
TypeError: glGetShaderiv() takes exactly 3 arguments (4 given)
Seems to be similar to bug #2645723
----------------------------------------------------------------------
>Comment By: Mike C. Fletcher (mcfletch)
Date: 2009-11-07 23:22
Message:
Thanks for the bug report. Should be fixed in trunk and released with the
3.0.1b1 release.
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You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2844174&group_id=5988
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