[ pyopengl-Bugs-2844174 ] Bug in glGetShaderiv on Windows

"SourceForge.net" <[email protected]> Mon, 22 Feb 2010 20:51:44 +0000
Newsgroups gmane.comp.python.opengl.devel
Message-ID <[email protected]>
Bugs item #2844174, was opened at 2009-08-25 07:18
Message generated for change (Comment added) made by mcfletch
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Category: GL
Group: v3.0.0
>Status: Closed
>Resolution: Fixed
Priority: 5
Private: No
Submitted By: Leith Bade (ljbade)
Assigned to: Mike C. Fletcher (mcfletch)
Summary: Bug in glGetShaderiv on Windows

Initial Comment:
I am using 3.0.1.a3 on Windows 7 with Python 2.5.4, and get this error whenever I use glCompileShader():
  File "opengl.py", line 97, in main
    glCompileShader(self.basicVert)
  File "C:\Python25\Lib\site-packages\OpenGL\GL\VERSION\GL_2_0.py", line 98, in
GLSLCheckError
    getter( cArguments[0], key, ctypes.byref(status))
  File "C:\Python25\Lib\site-packages\OpenGL\lazywrapper.py", line 19, in __call
__
    return wrapper( baseFunction, *args, **named )
TypeError: glGetShaderiv() takes exactly 3 arguments (4 given)

Seems to be similar to bug #2645723

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>Comment By: Mike C. Fletcher (mcfletch)
Date: 2010-02-22 15:51

Message:
Okay, this seems to have been fixed a while ago, closing, please reopen if
the problem is discovered with 3.0.1 final.

----------------------------------------------------------------------

Comment By: Mike C. Fletcher (mcfletch)
Date: 2009-11-07 23:22

Message:
Thanks for the bug report.  Should be fixed in trunk and released with the
3.0.1b1 release.

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=105988&aid=2844174&group_id=5988

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