Re: Possible PyOpenGL Material/Shader/Display List Bug

Alejandro Segovia <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAAXrc9NxfeooXV3GoJsPOTMwxrein8SNhqRfFJdFEC7Zr56xvg@mail.gmail.com>
Hello Ian,

On Sun, Aug 21, 2011 at 12:42 PM, Alejandro Segovia <[email protected]>wrote:

> Hi Ian,
>
> Ah, the driver might be where the difference is. I am using PyOpenGL 3.0.1
>>> but I'm on a Mac, so I'm not using the NVIDIA drivers at all.Best,
>>>
>>> I sent a bug report to NVIDIA, but evidently I have to be a registered
>> developer to submit anything so technical.  I started the application
>> process, so hopefully they'll be able to get the report in a few days.  Let
>> me know how your tests go,
>>
>
> Sorry for the delay, I was really busy last week. I tried the script on
> Linux and, much to my surprise, I still can't reproduce the problem you
> describe.
>
>  I initially get a red quad and then I can turn on and off the white quad
> without any issues.
>
> This is my system configuration, I'm on Fedora 12 x86_64:
>
> >>> glGetString(GL_VERSION)
> '4.0.0 NVIDIA 256.44'
>
> >>> glGetString(GL_RENDERER)
> 'GeForce GTX 465/PCI/SSE2'
>
> >>> glGetString(GL_VENDOR)
> 'NVIDIA Corporation'
>
> I'm starting to wonder whether this could be a Windows-specific issue.
>

Well, I've finally took some time to try this on Windows. Unfortunately, I
still can't reproduce the symptoms!

This is my system configuration:

>>> glGetString(GL_VERSION)
'4.1.0'

>>> glGetString(GL_RENDERER)
'GeForce GTX 465/PCI/SSE2'

>>> glGetString(GL_VENDOR)
'NVIDIA Corporation'

I'm on a 64-bit Windows 7 (Professional).

Is there anything I might be missing? Did you get any kind of reply from
NVIDIA?

I've read about them releasing OpenGL 4.2-capable drivers. Have you tried
those?

Best regards,
Alejandro.-

-- 
http://alejandrosegovia.net

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