Re: Tricky question on shader
Almar Klein <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
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| Message-ID | <CAB_T6=m5FKy+cRj6VxSAknW-85GYuK-WJnRW9rVNQHJmirc7pA@mail.gmail.com> |
> > For visvis, you might be interested in the different weight functions (I > translated those of the antigrain library that are used in matplotlib): > > http://code.google.com/p/glumpy/source/browse/glumpy/image/filter.py > http://code.google.com/p/glumpy/source/browse/glumpy/image/filter.vert > http://code.google.com/p/glumpy/source/browse/glumpy/image/filter.frag > You're right, a Gaussian filter is probably not the best choice for aa. I took a look at your filters and implemented a Lanczos filter (with dynamic bandwith depending on image scale). Looks much better because it does not blur so much. Thanks! Almar ------------------------------------------------------------------------------ Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free "Love Thy Logs" t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users