Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)
Greg Ewing <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
T.J. Jankun-Kelly wrote: > Pygame was a bear last year to get running on my Mac; it never fully > worked. I'd be reassured if someone has. I've gotten it to work on a number of Macs without much difficulty. I have a local Python installation compiled from source, though -- I don't know what the experience is like for someone trying to install it all from binaries. As far as I remember, my approach was: * Install SDL framework binaries in /Library/Frameworks * Compile and install libjpeg and libpng in /usr/local * Compile and install pygame in local Python -- Greg ------------------------------------------------------------------------------ BlackBerry® DevCon Americas, Oct. 18-20, San Francisco, CA Learn about the latest advances in developing for the BlackBerry® mobile platform with sessions, labs & more. See new tools and technologies. Register for BlackBerry® DevCon today! http://p.sf.net/sfu/rim-devcon-copy1 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net