Re: PyOpenGL and 3.2 Core Profiles (OS X Lion)

René Dudfield <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAEiAHjLCb+C6Rxi8Hjfbcbg_ZQJZn8Z0J-RYG03hNMExmHY3Yw@mail.gmail.com>
Hi,

there are new binaries for python.org python and apple python on OSX.  You
can also install it via macports, or homebrew if you use those.

If you let me know what you want exposed from SDL I can expose it in pygame.

cheers,



On Tue, Sep 13, 2011 at 1:36 AM, Greg Ewing <[email protected]>wrote:

> T.J. Jankun-Kelly wrote:
>
> > Pygame was a bear last year to get running on my Mac; it never fully
> > worked. I'd be reassured if someone has.
>
> I've gotten it to work on a number of Macs without much
> difficulty. I have a local Python installation compiled
> from source, though -- I don't know what the experience
> is like for someone trying to install it all from binaries.
>
> As far as I remember, my approach was:
>
> * Install SDL framework binaries in /Library/Frameworks
> * Compile and install libjpeg and libpng in /usr/local
> * Compile and install pygame in local Python
>
> --
> Greg
>
>
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