Re: glGenVertexArrays producing 'invalid enumerant' error.
Gordon Wrigley <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAD-wiX1=pHcjC4GgkUdnFhRGBkY+292sra3mFbpZhJOcaaQ5fg@mail.gmail.com> |
And I attached the wrong log, here's the correct one. On Thu, Oct 20, 2011 at 9:39 PM, Gordon Wrigley <[email protected]> wrote: > On Tue, Oct 18, 2011 at 4:56 AM, Mike C. Fletcher <[email protected]>wrote: > >> On 11-10-12 03:34 AM, tolomea wrote: >> > Version stuff: >> > Python 2.7.1+ (r271:86832, Apr 11 2011, 18:05:24) >> > [GCC 4.5.2] on linux2 >> > Type "help", "copyright", "credits" or "license" for more information. >> > import OpenGL >> > OpenGL.__version__ >> > '3.0.2a1' >> > I'm using FORWARD_COMPATIBLE_ONLY, context version 3.3 and >> GLUT_CORE_PROFILE. >> > >> > >> > I'm porting a working (same machine and environment etc) C program to >> Python, >> > and the glGenVertexArrays function is giving me grief. >> > >> > The pythonic form: >> > vao = glGenVertexArrays(1) >> > produces "TypeError: this function takes at least 2 arguments" which I >> presume >> > means it hasn't been wrapped yet. >> Yes. >> > I've no idea what could be causing that and googling hasn't turned up >> anything >> > useful. >> > >> > Does anyone have any suggestions as to where to look? >> > Are there any known working examples of using vertex array objects and >> pyopengl >> > that I could cross check against? >> My go-to guess with almost any Python-differs-from-C problems during >> init is to look at the error-checking code. PyOpenGL's biggest >> difference from C code is that it runs error checking after every call. >> I'm guessing either your context isn't quite ready-to-go and you're >> getting an error from the error checking, or that the line before had an >> error and the error checking picked it up a line late. >> >> import OpenGL >> OpenGL.USE_ACCELERATE = False >> OpenGL.ERROR_CHECKING = False >> >> at the top of your script should let you quickly determine a) where the >> problem is b) whether the problem is with error checking. >> >> > If I turn error checking off it dies much earlier on a glCreateShader call > with: > > WARNING:OpenGL.errors:Failure on glCreateShader: Traceback (most recent > call last): > File "/usr/local/lib/python2.7/dist-packages/OpenGL/logs.py", line 74, in > __call__ > return function( *args, **named ) > ArgumentError: argument 3: <type 'exceptions.TypeError'>: Don't know how to > convert parameter 3 > > Traceback (most recent call last): > File "main.py", line 237, in <module> > main(sys.argv) > File "main.py", line 227, in main > init() > File "main.py", line 147, in init > init_program() > File "main.py", line 122, in init_program > vert = gl.VertexShader("data/shaders/basic.vert") > File "/mnt/drive1/home/gordon/code/spacecraft2/gl.py", line 50, in > __init__ > _Shader.__init__(self, fname, VERTEX_SHADER) > File "/mnt/drive1/home/gordon/code/spacecraft2/gl.py", line 37, in > __init__ > self.shader = createShader(shader_type) > File > "/usr/local/lib/python2.7/dist-packages/OpenGL/platform/baseplatform.py", > line 372, in __call__ > return self( *args, **named ) > File "/usr/local/lib/python2.7/dist-packages/OpenGL/logs.py", line 74, in > __call__ > return function( *args, **named ) > ctypes.ArgumentError: argument 3: <type 'exceptions.TypeError'>: Don't know > how to convert parameter 3 > > > That doesn't seem like progress. > > With error checking on calling glGetError right before the > glGenVertexArrays call returns 0. > > Toggling use accelerate hasn't made any noticeable difference. > > I don't know if it helps any but I turned on full logging and attached a > dump of the output. > > G > > > ------------------------------------------------------------------------------ The demand for IT networking professionals continues to grow, and the demand for specialized networking skills is growing even more rapidly. Take a complimentary Learning@Ciosco Self-Assessment and learn about Cisco certifications, training, and career opportunities. http://p.sf.net/sfu/cisco-dev2dev _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users
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