Re: Question about developping PyOpenGL

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 11-11-04 06:34 PM, Leon W. wrote:
> Hi to all,
> I hope the developer of PyOpenGL read this and answer me.
>
> I want to know if PyOpenGL is developed at the moment.
> Or if the developing stopped.
PyOpenGL is being developed, but fairly slowly, as the developer (me)
doesn't tend to get much time to work on it, nor do I have any code that
actually uses it for anything particularly important (neither
open-source projects nor any paying customers).  bzr head *should*
theoretically support up to OpenGL 4.2, but I have no test code for
anything above about 2.x functionality, so everything beyond that is
pretty much mechanically generated wrappers, and people actually trying
to use e.g. core-only contexts are likely to run into rough spots where
the mechanical wrapping needs to be smoothed out.

HTH,
Mike

-- 
________________________________________________
  Mike C. Fletcher
  Designer, VR Plumber, Coder
  http://www.vrplumber.com
  http://blog.vrplumber.com


------------------------------------------------------------------------------
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
_______________________________________________
PyOpenGL Homepage
http://pyopengl.sourceforge.net
lmpx.com only provides a reader for public news (NNTP) servers. It is not affiliated with the servers or forums shown here and is not responsible for the content of articles, which is written by their respective authors.