Re: Question about developping PyOpenGL
"Mike C. Fletcher" <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <[email protected]> |
On 11-11-04 06:34 PM, Leon W. wrote: > Hi to all, > I hope the developer of PyOpenGL read this and answer me. > > I want to know if PyOpenGL is developed at the moment. > Or if the developing stopped. PyOpenGL is being developed, but fairly slowly, as the developer (me) doesn't tend to get much time to work on it, nor do I have any code that actually uses it for anything particularly important (neither open-source projects nor any paying customers). bzr head *should* theoretically support up to OpenGL 4.2, but I have no test code for anything above about 2.x functionality, so everything beyond that is pretty much mechanically generated wrappers, and people actually trying to use e.g. core-only contexts are likely to run into rough spots where the mechanical wrapping needs to be smoothed out. HTH, Mike -- ________________________________________________ Mike C. Fletcher Designer, VR Plumber, Coder http://www.vrplumber.com http://blog.vrplumber.com ------------------------------------------------------------------------------ RSA(R) Conference 2012 Save $700 by Nov 18 Register now http://p.sf.net/sfu/rsa-sfdev2dev1 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net