normals shown flipped sometimes
Alfonso de la Osa <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAFhV7UGJ6QY=7E29ntMNcodLLLj-_=jvr+fnVOmkuZi7TxeCmA@mail.gmail.com> |
Hi,
I'm having troubles rendering with pyopengl (or glut)
running on Ubuntu 11.04, Intel GM965/GL960
when trying to render a glut solid box or glut solid sphere
I tried the pyode test and the boxes were wrong.
The faces seem to be invisible sometimes and the render don't show
objects ordered properly in depth, the normals sometimes flipped.
Then I added spheres and they were erroneously represented too.
I've taken 2 screenshots:
http://imgur.com/a/JBm8u
this is the code:
# draw_body
def draw_body(body):
"""Draw an ODE body.
"""
x,y,z = body.getPosition()
R = body.getRotation()
rot = [R[0], R[3], R[6], 0.,
R[1], R[4], R[7], 0.,
R[2], R[5], R[8], 0.,
x, y, z, 1.0]
glPushMatrix()
glMultMatrixd(rot)
if body.shape=="box":
glShadeModel(GL_FLAT)
sx,sy,sz = body.boxsize
glScalef(sx, sy, sz)
glutSolidCube(1)
elif body.shape=="sphere":
glShadeModel(GL_FLAT)
glutSolidSphere(body.radius, 10, 10)
glPopMatrix()
What can I do to solve this?
Thank you in advance,
Alf.
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