Re: Building on OSMesa

Yuan Xu <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <CAKT+O+RpBxM4qJix9TB+rHewit_Z1+92frrcbfEA=QAe3RdMvg@mail.gmail.com>
Hi Ian,

Thanks for your reply.

My problem is how to set up OpenGL context without X, because the target
application will run on a headless Linux server, and generating pictures
without window.

I think if I have PyOpenGL use Mesa only, then my problem can be solved.

On Fri, Jan 6, 2012 at 12:41 AM, Ian Mallett <[email protected]> wrote:

> On Thu, Jan 5, 2012 at 9:31 AM, Yuan Xu <[email protected]> wrote:
>
>> Hi all,
>>
>> I am trying to use PyOpenGL for off-screen rendering (generating
>> pictures), AFAIK, OSMesa is the easy (only?) way for this.
>>
>> I tried to access OSMesa from python via ctypes, the functions in OSMesa
>> can be called, but PyOpenGL can not use OSMesaContext, I guess the problem
>> is my PyOpenGL (from ubuntu rep) was not build on mesa.
>>
>> So, my question is how to build PyOpenGL on OSMesa, since I didn't find
>> any instruction for configuring building.
>>
>> Thanks in advance!
>>
>> --
>> Best Regards,
>>
>> Xu, Yuan
>
> I'm afraid I can't help with the actual question, but I'd like to remind
> you that using FBOs for offscren rendering is easier and faster (although
> you *do* need an OpenGL context to set it up).
>  Ian
>



-- 
Best Regards,

Xu, Yuan

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