Re: Building on OSMesa

"Mike C. Fletcher" <[email protected]>
Newsgroups gmane.comp.python.opengl.user
Message-ID <[email protected]>
On 12-01-07 04:20 AM, Yuan Xu wrote:
> Hi Alejandro,
>
> Thank you very much for your suggestion. I am using PyQt,
> but I have digged into PyOpenGL, and find a solution: create a 
> platform plugin for osmesa.
> I put my patch in github (https://github.com/xuyuan/PyOSMesa), maybe 
> others are interested in it.
>
> I will also take a look at QGLPixelBuffer if I have time.

Hi Yuan,

I've added your OSMesa platform to OpenGL-ctypes bzr head.  The patch 
was trivially modified so that the changes that would make OSMesa the 
only platform were removed, but I don't yet have anything written to 
make it easy to choose a platform to use for a given program.  I'm 
thinking of using something on the order of os.environ.get( 
"PYOPENGL_PLATFORM") where that value being set to a platform key would 
override the default choice.

Thanks,
Mike

-- 
________________________________________________
   Mike C. Fletcher
   Designer, VR Plumber, Coder
   http://www.vrplumber.com
   http://blog.vrplumber.com


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