Re: FBOs
Ian Mallett <[email protected]>
| Newsgroups | gmane.comp.python.opengl.user |
|---|---|
| Message-ID | <CAG4NV=tLuOAhGPS_H=Qvnx1YPgJKwT34QfOq-EAd7SDpYryrKA@mail.gmail.com> |
Hi, You're not setting up the FBO correctly. You need to set up a renderbuffer, make renderbuffer storage, etc. The status will only be complete after all setup is completed. You can Google for resources. If I recall correctly, it was this link<http://www.gamedev.net/page/resources/_/technical/opengl/opengl-frame-buffer-object-101-r2331>that I found helpful. Ian ------------------------------------------------------------------------------ Try before you buy = See our experts in action! The most comprehensive online learning library for Microsoft developers is just $99.99! Visual Studio, SharePoint, SQL - plus HTML5, CSS3, MVC3, Metro Style Apps, more. Free future releases when you subscribe now! http://p.sf.net/sfu/learndevnow-dev2 _______________________________________________ PyOpenGL Homepage http://pyopengl.sourceforge.net _______________________________________________ PyOpenGL-Users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/pyopengl-users